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1982/Activision ....Review by Polas - 1/7/02.... |
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![]() | PLANE: I'm surprised the enemies don't completely barrel down on you, considering that whoever's flying the plane had the brilliant idea to paint the damn thing bright yellow. Anyway, holding down makes you slow down, and up makes you go faster. Makes sense. Do this when you're in a bad position to shoot anything that moves. |
| TANKER: 30 points each. These boats don't do anything except slowly move from side to side, and their wideness is a big old bullseye waiting to happen. Oddly enough, you die if you crash into one, which makes me wonder exactly how low that plane is flying. | ![]() |
![]() | HELICOPTER: 60 points each. The Copters move in much the same fashion as the Tankers, but are smaller and faster, which would explain why they're worth twice as many points. Later in the game, you'll come upon huge clumps of them, which either means instant death, or if you're me, lots of points. |
| FUEL DEPOT: 80 points each. Ah, decisions decisions: do you fly over these to refuel, or blast them for 80 points? If you're smart, you do both. As soon as you get close to one, just hold down to go as slow as possible, then blast when your fuel is high enough. You can refuel for awhile before you reach the end, and you get the points if you shoot any part of it. As the game progresses, you see less and less. | ![]() |
![]() | JET: 100 points each. When I was a tiny Polas, before I had read the manual, I always thought these were evil birds. It would make a lot more sense in the grand scheme of video gamedom, but within the confines of this game, I suppose it's better as a jet. These things are worth 100 points because they fly in straight lines extremely fast, and unlike the other two crappy obstacles, can move in from offscreen, taking you by surprise. If anything's gonna kill you, it's these things. |
| BRIDGE: 500 points each. Obviously, these are the things you want to shoot most, but it's not like you have a choice; if you crash into one, you're history. Each one is a gateway to the next level, although by "new level" I mean "more helicopters and tighter spaces", but you get the idea. Destruction is good. | ![]() |


